When the original Super Mario Maker came out on the Wii U in 2015, I called it the console’s “defining game.” The entire experience of crafting your own 2D, side-scrolling Super Mario levels felt perfectly suited to the Wii U’s bizarre setup: you could tweak levels using the touchscreen tablet in your hands, and then play through them on your TV. It was a near-perfect marriage of software and hardware.
Flash-forward four years, and Super Mario Maker 2 on the Switch has everything you could want from a sequel. There are all kinds of new building options, including slopes, on / off switches, and the terrifying Angry Sun from SMB3 as well as other very welcome features like custom win conditions. Nintendo has also created a surprisingly…
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