When is a society — or a life — past saving? The reassuring answer is never. But Amnesia: Rebirth, the latest game from Swedish studio Frictional, isn’t designed to be reassuring.
Rebirth is a successor to Amnesia: The Dark Descent, a 2010 horror classic defined by its shameless jump scares; grotesque monsters; and chilling story about guilt, cruelty, and memory. Frictional has gone back to Amnesia a couple of times. First with a short 2011 add-on called Justine, and again by publishing Amnesia: A Machine for Pigs, a separate game developed by The Chinese Room. But Rebirth, which will be released tomorrow, is the first new, full-length game in the series.
Amnesia: Rebirth has an immediately familiar cadence. Like The Dark Descent, it’s…tech, The Verge