It took a few years, but the end of Kentucky Route Zero is finally here. Today sees the launch of Act V of the haunting, surreal adventure game, closing out a protracted saga for both players of the game and the characters in its world. KRZ originally debuted in 2011 as a Kickstarter project, and its first act launched in 2013. The plan was to release subsequent acts — for a total of five — every few months. But the scope of the game proved a bit larger than that schedule. Ultimately, it took seven years to complete the experience.
“I think the main reason it takes the amount of time that it does is that there’s just three of us,” Jake Elliott, one-third of developer Cardboard Computer, tells The Verge. “When we started on the game, we…tech, The Verge, The Verge - All Posts