Nintendo Labo VR, the cardboard accessory kit for the Switch, is up against a lot of expectations as the company’s official foray into virtual reality. It’s the fourth installment of the Labo series, which first launched one year ago to mixed reviews. Parents and schools lauded its tactile building experience and programming features as creative educational tools for kids, while some critics dismissed it as a novelty item that lost its fun after the first few plays.
But Labo director Tsubasa Sakaguchi is unfazed by the detractors. “We’re not focused on the passive playing experience, but more of the emotion that’s evoked when you create your own controllers and play the games,” he says. “At the end of the day, you have to experience it…
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